frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Astral to Join OpenAI

https://astral.sh/blog/openai
929•ibraheemdev•6h ago•595 comments

An update on Steam / GOG changes for OpenTTD

https://www.openttd.org/news/2026/03/19/steam-changes-update
127•jandeboevrie•2h ago•79 comments

Show HN: Three new Kitten TTS models – smallest less than 25MB

https://github.com/KittenML/KittenTTS
156•rohan_joshi•3h ago•56 comments

Noq: n0's new QUIC implementation in Rust

https://www.iroh.computer/blog/noq-announcement
48•od0•1h ago•6 comments

Return of the Obra Dinn: spherical mapped dithering for a 1bpp first-person game

https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
49•PaulHoule•2d ago•10 comments

OpenBSD: PF queues break the 4 Gbps barrier

https://undeadly.org/cgi?action=article;sid=20260319125859
146•defrost•5h ago•44 comments

NanoGPT Slowrun: 10x Data Efficiency with Infinite Compute

https://qlabs.sh/10x
10•sdpmas•37m ago•0 comments

World Happiness Report 2026

https://www.worldhappiness.report/ed/2026/
75•ChrisArchitect•3h ago•43 comments

Juggalo Makeup Blocks Facial Recognition Technology (2019)

https://consequence.net/2019/07/juggalo-makeup-facial-recognition/
193•speckx•6h ago•101 comments

Launch HN: Voltair (YC W26) – Drone and charging network for power utilities

23•wweissbluth•2h ago•9 comments

The Shape of Inequalities

https://www.andreinc.net/2026/03/16/the-shape-of-inequalities/
73•nomemory•4h ago•12 comments

Scaling Karpathy's Autoresearch: What Happens When the Agent Gets a GPU Cluster

https://blog.skypilot.co/scaling-autoresearch/
44•hopechong•2h ago•18 comments

Show HN: I built a P2P network where AI agents publish formally verified science

10•FranciscoAngulo•28m ago•1 comments

A rogue AI led to a serious security incident at Meta

https://www.theverge.com/ai-artificial-intelligence/897528/meta-rogue-ai-agent-security-incident
33•mikece•30m ago•13 comments

macOS 26 breaks custom DNS settings including .internal

https://gist.github.com/adamamyl/81b78eced40feae50eae7c4f3bec1f5a
226•adamamyl•4h ago•117 comments

I turned Markdown into a protocol for generative UI

https://fabian-kuebler.com/posts/markdown-agentic-ui/
35•FabianCarbonara•5h ago•15 comments

Prompt Injecting Contributing.md

https://glama.ai/blog/2026-03-19-open-source-has-a-bot-problem
70•statements•3h ago•22 comments

How to Not Pay Your Taxes

https://taylor.town/succession-000
83•surprisetalk•2h ago•67 comments

Launch HN: Canary (YC W26) – AI QA that understands your code

18•Visweshyc•3h ago•11 comments

Afroman found not liable in defamation case

https://nypost.com/2026/03/18/us-news/afroman-found-not-liable-in-bizarre-ohio-defamation-case/
958•antonymoose•9h ago•540 comments

Connecticut and the 1 Kilometer Effect

https://alearningaday.blog/2026/03/19/connecticut-and-the-1-kilometer-effect/
15•speckx•1h ago•2 comments

What if Python was natively distributable?

https://medium.com/@bzurak/what-if-python-was-natively-distributable-3bfae485a408
45•bzurak•3d ago•20 comments

Hyper-optimized reverse geocoding API

https://github.com/traccar/traccar-geocoder
46•tananaev•4h ago•12 comments

Consensus Board Game

https://matklad.github.io/2026/03/19/consensus-board-game.html
63•surprisetalk•5h ago•9 comments

4Chan mocks £520k fine for UK online safety breaches

https://www.bbc.com/news/articles/c624330lg1ko
93•mosura•4h ago•70 comments

Conway's Game of Life, in real life

https://lcamtuf.substack.com/p/conways-game-of-life-in-real-life
297•surprisetalk•15h ago•82 comments

Show HN: Dumped Wix for an AI Edge agent so I never have to hire junior staff

10•axotopia•3h ago•19 comments

Ramtrack.eu – RAM Price Intelligence

https://ramtrack.eu
64•nu11r0ut3•6h ago•20 comments

Monuses and Heaps

https://doisinkidney.com/posts/2026-03-03-monus-heaps.html
15•aebtebeten•19h ago•1 comments

Eniac, the First General-Purpose Digital Computer, Turns 80

https://spectrum.ieee.org/eniac-80-ieee-milestone
101•baruchel•13h ago•40 comments
Open in hackernews

An update on Steam / GOG changes for OpenTTD

https://www.openttd.org/news/2026/03/19/steam-changes-update
126•jandeboevrie•2h ago

Comments

beardsciences•1h ago
I'm glad that Atari was willing to compromise at all. I'm happy with the updated response, and hope that it helps others understand the nuance of the situation. Anyone can still go download the main release from the official site.
paxys•1h ago
How are people supposed to understand the "nuance of the situation" when they aren't even sharing it? What is the problem to begin with? Why can't both projects continue to exist independently?
striking•1h ago
The bundling might feel necessary from Atari's side because OpenTTD would compete with Atari's re-release on platforms like Steam and GoG (unlike on OpenTTD's website, where you're already at the end of the funnel for OpenTTD specifically and therefore Atari doesn't feel like they're losing a sale).
nemomarx•1h ago
OpenTTD started from the ip they now own, and it's possible Atari could try and prove that in court. I don't know if they would win, but why spend the legal fees here?
benoau•1h ago
The problem is copyright won't expire on the 1995 game until some time next century, while a French company that acquired Atari's name and copyrights 20 years ago is now asserting their exclusive rights over the IP.
RGamma•9m ago
[delayed]
Lammy•1h ago
> a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder)

No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.

Dylan16807•1h ago
Well, they shouldn't be entitled but they are entitled.
blizdiddy•1h ago
Agreed. Publishers need to be knocked off this absurd moral high ground. If merely being rich is enough for me to profit off of Miles Davis songs for decades after his death, copyright is just another wealth redistribution to the rich. Steal all the games and music, and any ghoul that claims I’m stifling creativity can compare their compositions to mine.
maybewhenthesun•1h ago
> in a sane copyright structure

You are not wrong. But alas we don't have that. ANd in the reality we live in this collaboration is way better than the alternative.

paxys•1h ago
I'm sure I'm missing some context but what is Atari's role here exactly? Isn't OpenTTD an independent and fully legal project? What is Atari's basis for asking for a "compromise"?

Or is it just the case that the project maintainers got paid off?

Closi•1h ago
Atari own all the IP and copyright.

While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt.

Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.

paxys•1h ago
What copyright? OpenTTD doesn't copy any code or assets from the original game. It is a ground-up rewrite. There is no copyright violation.
sylos•1h ago
I read somewhere that it's not a clean room rewrite but rather it started off as a reverse engineering.
designerarvid•1h ago
Reproducing someone’s intellectual property and publishing it is exactly what constitutes a copyright violation.

You can retype someone’s book with your keyboard, it’s still not yours.

Sharlin•1h ago
Reproducing the surface behavior of a program, no matter how faithfully, is not in itself copyright violation if it's a cleanroom implementation. But int this case it's not to write the new one, the developers studied (and manually translated to C++) the original code, not just the program's behavior. So this is more of a case of a derived work, like a translation of a novel.
orphea•1h ago
Reproducing is absolutely not a copyright violation. Otherwise emulators would have no legal option to exist.
anthk•40m ago
Learn something new, dear GenZers:

https://osgameclones.com/

Maybe you all realize how much brainwashed from corporations yall actually are.

iso1631•21m ago
Look and Feel in computers and how it interacts with copyright is hardly something new

https://jolt.law.harvard.edu/assets/articlePDFs/v03/03HarvJL...

anthk•16m ago
And Sony vs Bleem (or the IBM BIOS reimplementation) already set a precedent so that doesn't really matter anymore. Look at Wine. Or Exegutor. Or DOSBox.

All of them totally legal reimplementing either prior look and feel and functionality.

jorl17•1h ago
Note that, while it is a rewrite, it was done so through disassembling the original game, not via a clean room implementation. I find this particularly relevant given that the original was written (mostly) in assembly too.
Closi•1h ago
Also even if it is a ground up rewrite, the look and feel still matters.

Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)

anthk•41m ago
False. Look at https://osgameclones.com and projects like FreeDoom. You must be young and it shows how disconnected are the new generations on libre reimplementations.
bjt•25m ago
The fact that these exist does not mean that they're immune from legal challenge. If the original creators wanted to sue, there are all kinds of claims that would have a decent shot in court (e.g. trademark, trade dress, design patents) besides "you copied our copyrighted source code." The clones exist more because people are being cool about it, and because there's not a strong economic incentive to challenge them. Those things can change at any time.
anthk•20m ago
Sony vs Bleem. They already lost this case in court.
anthk•22m ago
- OpenArena

- Chip's Challange and custom levels pack

- Freedoom+Blasmepher for Doom/Heretic

- LibreQuake

- Supertux2

- Oolite

- Kgoldminner/XScavenger with level sets

- Frozen Bubble

- Any X11/console/9front sokoban clone. Everyone reuses the same level set over and over.

not_the_fda•1h ago
Its not a clean ground-up rewrite. They dis-assembled the original binaries into assembly and started from there.
Macha•1h ago
There's two issues:

1. OpenTTD is not a clean room rewrite. It started by disassembling the original game and manually converting to C++ on a piecemeal basis.

2. As the game was updated, sure lots of this code has been rewritten. Almost certainly the majority. But has all of it been legally rewritten? Ehh... much less clear.

This sort of process has generally been held to produce a derived work of whatever you're cloning, even if the final result no longer contains original code, hence why clean room reverse engineering even became a thing in the first place.

It's probably fuzzy enough at this stage that you could have a long expensive drawn out legal battle about it (and I suspect we'll see at least one for some other project in the coming years with the recent trend of "I had AI rewrite this GPL project to my MIT licensed clone"). Would OpenTTD win? Who knows. Could OpenTTD afford it? Certainly not.

mghackerlady•36m ago
Correct me if I'm wrong but wasn't BSD in a similar legal limbo for a while? In that case wouldn't there be precedent for such projects to be legally fine so long as they've existed long enough and been heavily modified?
Ekaros•1h ago
It might be improved and changed in many ways. But I have zero doubt it would not lose in court any argument over copyrights. Most reasonable people would tell that it looks way too close to original. And that would probably be enough.
iso1631•26m ago
If I were to create a new game from the ground up, with new artistic assets, and not an LLM in sight, with the characters of Luke Skywalker and Darth Vader playing around on the Millenium Falcon, I would be breaching copyright.

I'm not sure if look and feel of a game like Transport Tycoon can be copyrighted, but I wouldn't like to be against it.

(I remember buying Transport Tycoon from I think Beatles, in Altrincham. I clearly remember riding on the front seat of the bus upstairs on my way to Flixton back in 1994 reading the manual)

ikiris•5m ago
It seems you don't understand copyright. The entire game is copyrighted. Not just the specific sprites.

You can see the same effect if someone were to make a yellow short guy with metal claws and regeneration as a character.

lstodd•1h ago
What levels? TTD, Open or no has no levels, only a map generator, and you seriously don't want to try the reimplementation of the original one.
LoganDark•1h ago
Atari probably threatened to take it down if there wouldn't be a compromise. So a compromise was worked out that wouldn't require a takedown.
lstodd•1h ago
Pretty much this. No one was interested in playing corporate games, and Steam/GoG isn't that important anyway.
legitster•1h ago
These are not people ripping off TTD to make a buck. If you absolutely love the game so much that you spent 20 years modding it, you're going to have some respect for the original and the publisher and are probably glad they are interested again.

I get that it's not the same Atari as it was 30 years ago. But I liken it to you being a Beatles cover band and the estate of John Lennon reaches out to you, you're going to treat them with some sort of respect.

kabdib•1h ago
I really wonder who "Atari" is these days . . .
CivBase•1h ago
> we have not been “pressured” by Atari to make these changes.

> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.

> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.

Sounds to me like you were pressured by Atari to make these changes.

junaru•1h ago
Atari is releasing an inferior product and needs the superior community one delisted. The remaster cannot compete, simple as.
ethanrutherford•30m ago
it is neither being delisted, nor was it requested to be. As far as rights holders exercising their rights, this is about the most collaborative way it could have gone. Not every rights holder is a John Carmack.
mhitza•1h ago
The initial post has omitted any reason for the change. Of course people would speculate, including in the HN comments.

What seemed majority at the time was the idea of some collaboration/partnership and monetary exchange.

I think its a good lesson in communication, especially when you have a dedicated community. Transparency is welcome.

Regarding Atari and "their rights", there hasn't been an Atari for way too long and the IP was passed between companies left and right without additive value to users. I expect transport tycoon to be another cash grab, but happy to be surprised for the better.

maybewhenthesun•1h ago
Atari being the commercial firm it is, I could very well imagine that stuff was under NDA. Just 'by default', because that's what the lawyers like. And only when angry speculations emerged they could be persuaded to just openly communicate.

Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.

All in all I think this collaborative approach is very much the preferred outcome.

All those people saying 'the open web is dead' and 'people don't download from websites anymore' are exaggerating imo.

legitster•1h ago
As a sidenote, this whole situation implies just how important platforms are.

Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years.

But the open internet is dead now and just being "de-merchandised" from a platform feels like being relegated to the dark web (maybe something the open source community doesn't quite fully appreciate).

lstodd•1h ago
Open internet is dead only to those that don't take the effort to discover. Otherwise it's still as open as it always was.

Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.

throwaway0q5347•1h ago
> limited by no "platforms" but only by their own lack of desire.

Or Google's low ranking of their content

lstodd•1h ago
I don't even.

Relying on third-party ranking of whatever is a clear indicator of lack of effort.

StableAlkyne•40m ago
Short of developing psychic abilities, how would you then address the discoverability problem without relying on a third party?

Forums, search engines, social media, and link aggregators are all third parties with their own ranking. Nobody outside of a handful of small-web hobbyists have put a "cool links" section into a website since 1997.

skydhash•32m ago
There’s always a relationship aspect in discoverability. Unless the set is small, there will always be intermediary nodes in that graph that will connect consumers and producers. But there’s no need for it to be a mega tech company. Radio DJs help with discovering musics. Books club can help with recommending books.
repeekad•56m ago
Technology Connections referred to this as “algorithmic complacency”, young people don’t like Bluesky because they have to decide for themselves what content to follow instead of a default algorithm feed
nazgulsenpai•54m ago
I use a similar argument to those who say that gaming is dead. Sure, if you're waiting for $AAA_DEVELOPER to change, it's probably dead, but you don't even have to look that far to find amazing games everywhere in indie and AA.
dryarzeg•51m ago
That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

Of course there will be some ways like social media or something else. But that question is what seems to worry many people in our case, in my humble opinion. Remember that most of the planet's population is not even aware of existence of open-source projects and open-source concept itself. So how are they supposed to discover it if they don't know about it? When it's present on platforms like Steam and GOG, it helps to spread the word, but when it's not... Well, I guess that seems to be a problem for some people.

zer00eyz•38m ago
> In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

This question tickles me. In the before time, something would be so good you were compelled to tell someone about it.

Sriracha, Costco are brands you likely know that dont advertise, and somehow got popular. In the 90's there were bands that were massively popular with little to no air play, and less promotion (Fugazi is a great example).

starkparker•30m ago
probably a little telling that you don't seem to know the name of the sriracha brand you're referring to that does zero-dollar advertising
whstl•24m ago
Does it matter? People just look for the bottle with a rooster anyway.
nimih•9m ago
> So how are they supposed to discover it if they don't know about it?

Presumably, through social interaction with others in the communities they are a part of. That's how I heard about OpenTTD in the early 00s, at least.

itsdesmond•49m ago
This is as good an argument as saying that Americans with unhealthy diets bear sole responsibility, ignoring the massive corporate efforts to convince them of the healthfulness of highly processed foods. While, obviously, individuals have ultimate responsibility for their actions, ignoring the concerted efforts to influence those actions through psychology, marketing/ads, paid “experts”, paid influencers and celebrities, lobbies, blah blah et cetera.

When I started using the internet, if I asked someone what the internet was I was unlikely to get any answer at all. It was new. I had to define it for myself. Ask a 6 year old what the internet is. It’s YouTube. TikTok. Roblox. Experiences that are designed to keep them there. It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).

skydhash•28m ago
> It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).

It’s very easy. If you’re a producer, you maintain a separate presence outside the walled platforms. If you’re a consumer, you look outside the walled platform for content.

itsdesmond•9m ago
Hey maybe I’m wrong, overthinking it. Maybe the problem is that simple. Maybe you can only see things simply. There’s simply no way to tell.
iso1631•35m ago
I don't remember how I first heard about slashdot, but I know I discovered debian and enlightenment through it, and I would assume I discovered openttd through it.

Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.

999900000999•1h ago
This is beyond reasonable.

You can still download it for free outside of Steam.

If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice.

In this situation you still have the option of playing it on Steam for a modest price

The alternative is the Nintendo route…

applfanboysbgon•47m ago
One alternative is the Nintendo route. Another is the Hololive route, wherein they started a publishing brand for indie fangames which they actively support and promote on an official Steam store page. Another example being Touhou, a one-man indie franchise with permissive commercial derivative works licensing, which has become a cultural phenomenon in Japan and to a lesser extent overseas thanks to an absolutely vibrant community that has made millions of fan illustrations, tens of thousands of albums, and thousands of fangames, hundreds of which are sold on Steam.

If megacorps would stop being stuck up their own ass and completely irrational about how they exercise their IP rights, they would actually be able to benefit massively from allowing their fan communities to flourish. The status quo doesn't have to be this shitty, and we don't necessarily need to give credit to companies who meet the incredibly low bar of "not Nintendo".

999900000999•8m ago
Steam is not the only way to play games.

Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront.

I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard.

Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted.

A compromise is not a loss. I’ve downloaded tons of applications and games without Steam holding my hand and somehow I’m ok. Although I do wish sandboxing solutions with better gpu support existed

eykanal•40m ago
Fully agree, and glad you posted this. Atari has no responsibility to the open source community, and indeed has every reason to push back against this effort. That they're willing to discuss things at all, and that they agree to help support the effort, is frankly astonishing and extremely kind-hearted.
singpolyma3•8m ago
"no responsibility" but they could have chosen not to intentionally hurt them
ApolloFortyNine•1h ago
>Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated.

That's pretty cool of them.

charcircuit•16m ago
Without knowing the rev share it could be exploitative. If OpenTDD is being sold commercially Atari shouldn't be taking all the money from all the hard work that people have put into the project over the years.
singpolyma3•9m ago
It's clearly exploitative
maCDzP•1h ago
Now with AI I wonder if it’s possible to just let agents build a perfect emulation of the game. It reminds me of fuzzers. You let the agent go loose on the game and it brute forces every possible state. Then recreates the code. It’s very inefficient- but it probably works.
nemomarx•58m ago
Why would you when an open source version already exists?
bigfishrunning•44m ago
So https://malus.sh/

Good luck with all that

yellowapple•1h ago
In situations like this it's odd to me that the rightsholder wouldn't just sell an official build of the FOSS reimplementation with the assets (legally) included. If some of the proceeds end up going toward the FOSS reimplementation's donations then it seems like an easy win-win.
sho_hn•1h ago
There are actually cases this has happened in (e.g. re-releases using ScummVM under the hood; id basing products on community source ports, etc.), but it's not always that simple.

Chris Sawyer as creator for example is known to have particular opinions on this as I recall, and if you e.g. look over to film making there's also a hot debate over preserving original artistic intent and original creations over later remasters. OpenTTD is more than a maintenance upgrade, it's a continuation and a different game.

Honestly I think it's probably just OK what Atari has done here. Monetizing the original assets is well in their rights both legally and morally (especially considering e.g. royalities to Chris), OpenTTD remains available everywhere, they're monetarily supporting OpenTTS, gamers will find it.

Note that once a commercial company decides to ship a FOSS project, they also are much more invested in potentially controlling its direction to different ends. This setup keeps OpenTTD community-run and independent, free to make decisions independent of a commercial agenda. This also feels worth protecting.

aeturnum•18m ago
I don't have much to add except to say that I think this is a stand-out example of how companies and preservationists should work together and not against each other. The childish folks who are upset about this aren't familiar with the realties of either open source games perseveration nor the realities of being an IP holder. This is as close as we have gotten to the Good Place. I wish Atari luck on the re-release and I hope that anyone who's upset about it reflects on why they are upset.
jwitthuhn•17m ago
So they were not "pressured" but Atari contacted them and they proceeded to make this decision based because they "needed to balance Atari’s commercial interests".

That sound indistinguishable from being pressured.

singpolyma3•8m ago
Indeed. It sounds like they were further pressured to say they were not being pressured.