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.name Termination

https://neil.fraser.name/news/2026/09/03/
233•pavel_lishin•1h ago•62 comments

Audacity 4.0

https://github.com/audacity/audacity/releases/tag/Audacity-4.0.0
785•ClydeN•5h ago•174 comments

K2 Horizon: Frontier Performance, Radically Open

https://ifm.ai/blog/k2/
54•karimf•1h ago•17 comments

New York Times and The Athletic workers demand company scrap Kalshi deal

https://newsguild.org/new-york-times-and-the-athletic-workers-demand-company-scrap-kalshi-deal/
99•ChrisArchitect•2h ago•37 comments

Any Human Ever – One life, drawn at random from all who have ever lived

https://anyhumanever.com/
104•thinkingemote•1h ago•57 comments

Ask HN: Why are OpenAI, Claude, and Grok simultaneously down? Coincidence?

105•halcdev•1h ago•72 comments

Pre-Release of Polars 2.0

https://pola.rs/posts/announcing-polars-2/
323•komape•9h ago•107 comments

The browser's main thread is expensive

https://kciter.so/posts/the-expensive-main-thread/en/
299•kciter•2d ago•100 comments

Nvidia to Acquire Hugging Face

https://blogs.nvidia.com/blog/nvidia-to-acquire-hugging-face/
209•tosh•4h ago•58 comments

Launch HN: Mireye (YC S26) – Infrastructure for Physical World AI Agents

https://www.mireye.com
2•anshchokshi•26m ago•0 comments

Invisible Companies

https://colossus.com/article/invisible-companies/
119•ltononro•2d ago•36 comments

What I Learned from My Mom (1941-2026)

https://experimentalliving.substack.com/p/what-i-learned-from-my-mom-1941-2026
200•NaOH•4d ago•8 comments

Intrusive Linked Lists

https://www.data-structures-in-practice.com/intrusive-linked-lists/
63•tripdout•3d ago•35 comments

Gemini 3.8 Flash and 3.8 Flash Cyber

https://blog.google/innovation-and-ai/models-and-research/gemini-models/3-8-flash-and-3-8-flash-c...
1127•bratao•1d ago•636 comments

Texas Data Center Map: See where data centers are operating or planned

https://www.kxan.com/news/texas/texas-data-center-tracker-see-where-600-projects-are-operating-or...
14•simonpure•40m ago•4 comments

9 Mothers (YC P26) Is Hiring in Austin, TX

https://9mothers.com/careers
1•ukd1•4h ago

Grok outage

https://status.x.ai/
131•samaysharma•1h ago•111 comments

Muse Spark 1.3

https://developer.meta.com/ai/models/muse-spark/
666•bvaldivielso•21h ago•433 comments

Fish bad, sugar good and other medieval ideas about food

https://lithub.com/fish-bad-sugar-good-and-other-medieval-ideas-about-food/
80•mooreds•2d ago•59 comments

Amazon Stonehenge: Parque Arqueológico do Solstício

https://en.wikipedia.org/wiki/Parque_Arqueol%C3%B3gico_do_Solst%C3%ADcio
35•nycdatasci•3d ago•8 comments

Sony makes bold claim about game ownership

https://aginggamer.net/game-industry/sony-makes-bold-claim-about-game-ownership/
86•speckx•1h ago•98 comments

My BC-250 Journey (With 40 CUs Unlocked)

https://worldofmatthew.com/blog/bc250/
3•worldofmatthew•4d ago•0 comments

Launch HN: RonanRX (YC S26) – Personalized Peptides and GLP-1s

103•lloydarmbrust•18h ago•79 comments

The Computer Museum of America reclamation project

https://computer-museum.org/wp/
93•rbanffy•3d ago•38 comments

Holden's Lightning Flight

https://en.wikipedia.org/wiki/Holden%27s_Lightning_flight
212•ColinWright•3d ago•45 comments

Google avoids a breakup of its ad tech business

https://www.nytimes.com/2026/09/02/technology/google-ad-tech-remedies.html
456•donohoe•1d ago•328 comments

Astronomers Detect a 10-Sided Structure in Saturn's Atmosphere

https://www.sciencealert.com/astronomers-spot-an-uncannily-geometric-10-sided-structure-in-saturn...
49•jjgreen•3h ago•12 comments

Fable 5.1 World Modeling

https://github.com/PhiloLabs/fable51-worlds
316•surreal_•21h ago•91 comments

Reverse Engineering Unknown File Formats with ImHex

https://werwolv.net/posts/file_format_reverse_engineering/
244•carlos-menezes•3d ago•46 comments

Biggest dark matter detector spots a single weird particle

https://www.science.org/content/article/world-s-biggest-dark-matter-detector-spots-single-weird-p...
332•randycupertino•1d ago•122 comments
Open in hackernews

Sony makes bold claim about game ownership

https://aginggamer.net/game-industry/sony-makes-bold-claim-about-game-ownership/
85•speckx•1h ago

Comments

TheCleric•51m ago
Revocable software licenses are a scam.
nerdjon•51m ago
What I don't understand is why Sony is the one being targeted for this when this has been the case with any digital purchase for 20 years?

I don't know of a digital marketplace that works differently.

But instead all of the hate, the boycots, etc are all targeting Sony instead of focusing on actually figuring out how to improve digital purchase rights which extend beyond games (and far beyond Sony).

I know that some online hate it when you compare this situation to PC since there is choice there, but not when it comes to this. Sure you can choose which store you want to not really own things with but its the same result. Steam did this a year ago: https://www.reddit.com/r/Games/comments/1g19n60/steam_now_te...

Where were the boycots then.

redwall_hp•48m ago
Valve killed the previously thriving boxed game industry two decades ago and people can't get over how much they love everything about Valve. Sony follows 20 years later (in a world where internet is faster than installing from BluRay and games are outgrowing three layer discs) and people lose their mind.

There's more noise about this than Microsoft's mass layoffs at the game companies they bought up.

CamperBob2•47m ago
Sony has a very long corporate tradition of fucking over their customers. Valve does not.

People still give money to Sony for some reason, but as far as I'm concerned that's on them. Call it victim-blaming at this point, I guess.

wredcoll•41m ago
Valve was a plucky underdog against the established publishers and, while dominant today, still has reasonable competition, sony is a giant corp with a reputation and a monopoly on playstations.
alephnerd•32m ago
> sony is a giant corp with a reputation and a monopoly on playstations.

That's like saying Volkswagen has a monopoly on Volkswagen cars.

Sony clearly does not have a monopoly on the video game industry, and a plurality of video games are cross-platform across consoles, PCs (Windows/Linux), and even MacOS.

nalekberov•15m ago
If I want to move from point A to point B, I can choose from BMW, Audi or any cheaper Chinese brand.

But I cannot play 'Astro Bot' on another platform.

scheeseman486•15m ago
Volkswagen cars aren't a platform that fosters a billion dollar marketplace of third party sellers that contribute the bulk of value delivered by the product.
Grombobulous•
swiftcoder•47m ago
> when you compare this situation to PC since there is choice there, but not when it comes to this

They may not be playing in the same league as Steam, but PC folks do have the choice of GoG and itch, which both sell DRM-free binaries.

nemomarx•45m ago
steam also sells drm free binaries. the steam drm is optional and the publisher or Dev can choose to go without it

of course it's better that gog requires you go without it for the customer, but I'm not sure it helps in terms of legal rights. If gog shuts down you'll need to have your games backed up and downloaded to still own them and you won't have any license to a new download or etc

nerdjon•44m ago
I honestly keep forgetting GoG exists but fair, maybe saying there is no choice is a bit much but if you want to play a given game it may not be available there meaning your choice is to not play it or deal with this.
Telaneo•38m ago
> it may not be available there meaning your choice is to not play it or deal with this.

On PC, there are always other options [pirate flag emoji]. Steam (in many, but not all cases) competes with free. Sony doesn't on the PS5.

nemomarx•46m ago
Sony announced they're not going to print more physical discs for games. So far no one else in the big three has confirmed they're doing this, so obviously the controversy goes to them
expedition32•46m ago
Sony is just handling this stupidly.

What they should do is just stay silent and stay the course. Everyone fucking knows in 10 years time physical media will be dead and all of this is water under the bridge.

jjice•45m ago
I think it's because they're a huge player in the space and the PS5 appears to be the dominant player in the console space this generation. This affects so many people in their faces right now, where as the switch to "buying" movies on an online platform was more gradual as it was a new platform offering and not one that had had ownership from day one (arguably since 1994 with the PS1).

So in short, I think it's because they're the big guy making a very visible change to the broader public, instead of a new platform with a new way of doing things (how Steam was).

chrisfosterelli•44m ago
> What I don't understand is why Sony is the one being targeted for this when this has been the case with any digital purchase for 20 years?

Examples: literally two days ago Sony permanently removed access to over 500 movies for people who had "purchased" them, and only a couple months ago Sony announced their plan to permanently shutter physical media production for Playstation.

I agree with you that it's a systemic issue but it also doesn't surprise me that Sony is seen as the lead boogeyman. I think if you asked the average gamer what their opinion of Valve's business practices was vs. Sony you'd get a very different answer even if the legalese in the TOS is similar.

nerdjon•37m ago
I maybe should have phrased that better since I do understand their announcement around disks and removing the movies is a reason why they are the current target.

I just find it hypocritical, people keep saying they are going to move to xbox or pc next gen and its like. Their policy is exactly the same. You have the same risk and not really ownership.

And I am not defending Sony, they have a long history of getting cocky with their consoles and pulling some shit. But in this particular case they are following the trend that we allowed by going all digital on PC and buying digital games on consoles.

Sony isnt going to be the one that changes this, the only way to expect change would be targeting all of them including Valve. But everyone, like this article, just seems to gloss right over that and seem to imply its only Sony that is the problem here.

nemomarx•34m ago
Nintendo still has pretty good physical. Move to them if you can imo
greenowl•15m ago
and much better franchise
spike021•42m ago
Even disc-based games in boxes have mostly required online connectivity to download most game files for a long time.

It doesn't make it right but I feel like the writing has been on the wall for ages.

zehaeva•38m ago
I think the difference here is that sony is in the middle of taking down their ps3 store, and while they say you'll be able to download the games for the "foreseeable future" I don't think many folks have a great deal of confidence in this being true for for that long.

Valve has spent the better part of 20 years fostering a good relations with the gaming community and pretty much every gamer has a great deal of confidence that they'll protect your purchases.

riffruff24•31m ago
https://www.youtube.com/watch?v=kWSIFh8ICaA

Because they did a whole marketing stunt over it. Granted it was more than a decade ago, so probably just a remnants of old console war.

kobalsky•20m ago
> Where were the boycots then.

1. steam does not have a monopoly on distribution rights for PC games. if steam were to go bankrupt publishers could honor your keys and even other marketplaces could do it. steam themselves let you bring your own key.

2. steam has been a benevolent marketplace leader, even though DRM itself plays against customers, the rest of the stuff they pushed while leading, like game sharing, play and refund, offline playing, are pro consumer.

3. why would your knee jerk reaction to this is pointing a finger to steam, what's your endgame?

nerdjon•12m ago
Why is your knee jerk reaction to defend steam?

Sure they have said and claimed a lot of things, but their TOS says the same thing that Sony is arguing. Its suddenly this big shock now but no one cared before? Sure the way Sony is handling this is fumble after fumble but thats PR.

My problem is that Valve for some reason gets a free pass because "they are the good guys" when their own policy means they could do the exact same thing.

I own a lot of games on Steam, but I am not nieve to assume that there is not a chance that at some point I could loose all or some of those games. People are for some reason in a false sense of security about Steam and that is a problem. They have to be part of the conversation when it comes to digital ownership. Ignoring them means we can't actually solve the issue.

dcow•12m ago
Yeah, right XD
cratermoon•47m ago
If buying isn't owning, piracy isn't theft.
ThinkItThru•40m ago
Don’t worry, DRM eliminates the possibility of piracy since the content is gated behind an account.

Go ahead and copy/distribute the game client, even reverse-engineer the server and launch a private instance.

You still don’t have the content.

nemomarx•32m ago
I mean does it? DRM is cracked within a week or two of launch now. companies are actively removing drm from their games a few months after it comes out because of the cost of licensing it.

AI has accelerated this if anything, and especially the server side stuff. Look at the destiny 2 private servers right now recreating lost content.

gustavus•39m ago
It's actually an interesting question there. Because I've been wondering if I buy something in taking ownership of it, whereas if I steal something I am still taking ownership of it without compensation. However if I'm not buying something but merely licensing it the wouldn't that mean that technically I'm not stealing it I'm only violating the terms of the license of it, which is now a civil not criminal matter.
amiga386•20m ago
That's not really how copyright law works.

Firstly, you're not "stealing" (committing the crime of theft) by making digital copies of a work. You are infringing copyright. Even a single copy infringes copyright. To not infringe copyright, you need a license for your copying from the copyright holder.

You can still manage to infringe that license even if you went through a normal storefront and paid the copyright holder the amount they asked for. You can do that by doing things with your licensed copy that the copyright holder wrote into your license that you mustn't do. If they sold physical items, they would not be able to apply such adverse terms to your copy.

If you void your own license in that way, you no longer have that license, and so any copying/modification/distribution you're doing is back to being copyright infringement.

Finally, there is such a thing as criminal copyright infringement. That's when you make a significant profit from copyright infringement (for example, getting people to pay you to watch a pay-per-view event that you're illegally redistributing, or even just having adverts that make you money on a website offering unlicensed Nintendo ROMs for emulators)

captainbland•46m ago
If we're not owning it, you're not selling it, you're leasing it. Terminology on sales pages should reflect this. "Subscribe now" "purchase license" etc. should be mandated if this is the expectation. Terms like "buy" without qualification are misleading in this context, but they won't remove them from store pages because people are more likely to pay higher rates for something if they believe they are actually owning the good in perpetuity.
ncr100•43m ago
Yes. "buy" and "purchase" are redefined in the EULA
epicureanideal•41m ago
They shouldn’t be able to redefine common terms when closer terms like lease or license are available. It’s misleading.
everyone•39m ago
It's also totally illegal in many countries.. you can write whatever nonsense you want on an eula, but it will be about as useful as toilet paper in court.
loconut•31m ago
I wonder if said EULA can also help me make sense of my diceware password.
Boxxed•39m ago
I even take issue with "Purchase license". Shouldn't it be "Lease License"? Purchase implies that it can't be revoked, no?
Keyframe•40m ago
Remember your wallet is your vote in all of this, no matter the size of it!
infinite_spin•36m ago
It's nothing like democracy though, and the concept of paying (or not paying) to vote is antithetical to a democratic process. We should not confuse the two.
Telaneo•32m ago
The whales have votes orders of magnitude larger than mine.
aizk•39m ago
On this topic I'd like to give a big kudos to the devs at https://decomp.dev/ who are tirelessly working to decompile old video games for fun, preserving it for future generations.
strictnein•38m ago
The amusing thing about all of this is that the tech that Microsoft is using to be the "good guy" in this is the same thing they were savaged for when they announced it for the Xbox One. The ability to take a physical disc and use that as your key, with each disc having a unique code embedded in it. When you would install the game it would then lock that code to your account, proving your ownership of it, and you would no longer need the disc.

To be fair to the critics, they hadn't thought out all the issues around resale and trading games with friends, but had stated they would address that, before just dropping the tech entirely. It seems like they never stopped having the discs support it, so now it's a relatively straightforward thing for them to enable.

VCFundedGenYer•36m ago
Sony is wrong. If I buy it, I own it. I can do what I want with it, I can put it in a sandwich and eat it.
ginko•34m ago
13 years ago when Microsoft wanted to introduce per-user locks for bought XBone games Sony released this video: https://www.youtube.com/watch?v=kWSIFh8ICaA

Fans were eating it up and it won them the console market lead. Times sure have changed.

jdw64•33m ago
These days, it feels like we can't truly own anything anymore. Sure, physical media used to break often, but these days I just don't get that satisfying feeling of actually owning something.
DrBazza•31m ago
I despise Sony and avoid them at all costs. They started with AACS and then finally lost me when they embedded Cinavia in the Playstation.
red_admiral•30m ago
Sony is correct here?

If I buy a CD or a cassette or a record, I own the physical media but I only have a licence to the music it contains - not the ownership, and not the copyright. Whether I can play that music as a DJ at an event or on the radio, or remix it as a backing track for another song I'm creating and so on, depends on licencing laws and royalty payments. That was true well before the internet, and it's why Wham! get a huge boost in royalties every December whenever a radio station plays Last Christmas.

A separate question is whether Sony can _revoke_ a licence and delete the game off your device again.

barnabee•26m ago
If I buy a game - i.e. I am on a store page title "Game Name" not "Limited Revokable License for Game Name", and I click "buy", then I expect to own a copy of the game or the right to a copy of the game (in perpetuity), not a limited revokable license to play the game.
yakz•22m ago
The important bit is that you can sell the CD or cassette or record.
nalekberov•22m ago
The difference is that no license holder can force you to give them back. You. Actually. Own. Them.

You might think, like, you've had some eureka moment, but it's all corporate BS.

giancarlostoro•26m ago
I wonder if anyone will ever have the guts to enter the gaming console market using open source as a base. Linux support for GPUs has never been better than what it is today. I've spent the last 4 or 5 years gaming exclusively on Linux just to highlight how good it has gotten, and no I don't have to run around doing command line incantations. Linux has improved a lot, heck, even AI you have a drastically better experience working with AI on Linux than on Windows (which hearing this 10 years ago would have confused me given how many issues I had with my GPUs on Linux for YEARS).

All someone has to do is assemble a reasonable desktop that runs Linux, gives you access to GOG and Steam, and you've already got more games than most game consoles, the issue right now I suppose would be moreso hardware costs.

You would also want to make sure your Desktop Environment is fine tuned with a controller in mind.

If you can read games from discs, you'd be getting the attention of many people. The facts are that most people have always bought digital over discs but when you take that away, and it becomes clear that they could lose their games forever, everyone wants CDs back.

cautiouscat•18m ago
Like the Steam Machine? Or do you mean open hardware too?
sicktriple•15m ago
You're literally describing the steam machine/steam deck. Also, bazzite is an immuable distro based on silverblue that does pretty much exactly what you described.

I know there's some issues with big picture mode and Nvidia, but that's an Nvidia driver problem, not a limitation of the platform.

awkwardpotato•15m ago
Is this not the Steam Machine? Provides a console-like experience with its controller and SteamOS.
hn_submit•23m ago
This statement could do Sony in. Gamers will refuse to buy a PS6 if there's not an ironclad guarantee that they own the games they purchase, be it digital or disc form.

And since gaming is the only profit center that's holding Sony above water I see the company disappearing in a couple of years.

I foresee another "gaming winter" like we had in the 1980's. Maybe a decade from now another gaming platform will arise, most likely built around open-source software and hardware.

Semaphor•19m ago
> Gamers will refuse to buy a PS6 if there's not an ironclad guarantee that they own the games they purchase, be it digital or disc form.

I highly doubt that. I’d say 99%, probably more, won’t care either way. People barely care on PC, and people on consoles are generally used to more abuse.

hn_submit•13m ago
Let's wait for the PS6 release and we'll see who's right.
0cf8612b2e1e•17m ago
When have gamers held firm in a boycott situation? A lot of tough talk that crumbles when a new hat is released.

There was that infamous picture of the Steam Group, something like, “Never Buy CoD XYZ”. Half of the group members were playing it.

Danox•9m ago
Microsoft gaming division i.e. the Xbox will disappear before Sony goes anywhere. Same thing goes from Nintendo every year people/analysts insist that both those companies are in trouble and will die off because of the way they do business but here they are still successful and the main reason, they’re successful is that they concentrate on gameplay in comparison to their competition.
asdaqopqkq•12m ago
After GTA6 comes out on PC, Sony should get ready for a crash that will make the PS3 launch issue look tiny. Kids these days just play Rolox or Fortnite on tablets, the gamer pipeline is gone and what ever is left of the gamers are migrating to SteamOS/PC. Older kids would much rather use Insta/Kick/etc as an IRL MMO. Teen boys are more concerned with looksmaxxing than video games. Maybe they know this and this is one last milking of the their installbase before the big fall.
tetrisgm•11m ago
This is going to backfire spectacularly.

Between this claim, ramping down disc production, and the possibility of a $999 home console,they are going to have a difficult time.

There are still so few PS5 exclusives. Even fewer with PS5 Pro support. It’s going to take a lot to gain trust and justify a PS6. No clear path to victory here with a hardware update.

thataccount•6m ago
Easy solution: Stop buying whatever it is that Sony is trying to sell. Watch definitions radically shift.
aleksiy123•2m ago
PlayStation store not allowing returns for games that have been downloaded is the most bs policy.

In a world where steam allows instant returns with under 2 hours play time.

I have a few games now on ps where I barely played or found out the controls were terrible and have no way to return.

35m ago
- Sony has a track record of removing purchased media en masse, while Valve does not.

- While it could be argued that Valve runs an effective monopoly of the PC platform based on their marketshare, Valve operates on a platform with competitive options including DRM-free stores.

- Game consoles have always been more attached to physical media than PCs.

- Sony is the largest player in the market (disregarding mobile phone gaming) with more total marketshare than Valve and the PC platform. This makes them a much more visible target.

ReptileMan•33m ago
The PC has thriving piracy scene. So for any game worth playing there were lawful backups available on specialized sites. In a way it is different.
beart•29m ago
I disagree with the assertion that Valve is responsible for the death of physical game copies.

First off, console games have gradually moved away from offering physical copies for years. This had the (probably deliberate) effect of killing the used game market. Earlier attempts to kill that market were driven by the proliferation of digital content that could not be resold.

Second, physical copies on the PC have not been guaranteed for a very long time. I would suggest it was actually the wide-scale proliferation of indie games that did more to kill the physical copy market than any deliberate transition from AAA studios. There are thousands of indie games out there now. Without digital copies, it would be impossible for anyone to actually purchase any of them.

And the momentum to move away from physical copies for PC gaming has been there for a very long time. No one was going to Best Buy to pick up a physical copy of minesweeper. There have been other factors as well, such as the popularization of MMORPGS which provided years of content from a single physical copy.

Really though, the idea that without Valve, the PC gaming market would still be chugging along on physical game copies just isn't realistic. It goes completely against the momentum built over the last 25 years of PC gaming.

philipov•27m ago
Valve doesn't randomly remove stuff I've payed for from my library. Even when the ability to purchase something goes away, people who already bought it keep access to it.
redwall_hp•3m ago
They patched CS:GO away, a game I paid retail price for, with "Counter-Strike 2" and overnight dropped support for my platform (MacOS).

Sony has never stolen a game from me, unlike Valve. The closest incident was that movie thing, which was more a failure on their part to negotiate perpetual licensing with the rightsholder.

scheeseman486•20m ago
Physical PC games weren't great in the 2000s. Online activated serial keys, optical disc based DRM that caused problems during both the 9x>NT and XP>Vista transitions, the only thing that made PC gaming tolerable for me was gamecopyworld. Valve (eventually) offered something better than that.

PC games can still be physical. Burn some discs or copy the files onto a USB stick and put it in a box. I think it's crazy that boutique companies like Limited Run Games completely avoid the platform when it's the only one left that isn't actively hostile to the core principles of the company. Admittedly PC does have the image of being a digital distribution only platform these days, but it's illusory and breaking that illusion is a marketing problem.

People were pretty pissed about the xbox layoffs, it's just that things move fast and this was the next thing.

vel0city•19m ago
> Valve killed the previously thriving boxed game industry two decades ago

Boxed PC games were practically dead by the time Valve started selling 3rd party games on their marketplace. Most game stores around me had stopped selling them or massively shrunk the shelf space for them. Xbox, Gamecube, Playstation 3, they had whole walls of the store dedicated to their stuff. PC games had a couple of shelves in the middle of the store, if even that. Sales for PC games had massively fallen between 1999 and 2005.

The industry had shrunk over a third in five years before Valve started selling online. You can't say it was "thriving".

antiframe•32m ago
> You have the same risk and not really ownership.

You don't, though. When I download a game on Steam or GOG, I have the files on my PC. I can back them up. I can modify them.

Yes, live service games still have an online component I don't control, but I do still control the files on my computer. I don't on a console.

Actually, I don't own any consoles for reasons of software freedom but I hear they are much more difficult to do things like back up your data, etc.

dcow•14m ago
Yes, you do. When you play a digital game on Playstation you also download the files...

It may be harder like you say but the law doesn't really see it any differently PC vs Console if you want to archive/backup your digital game media.

applfanboysbgon•31m ago
> Their policy is exactly the same.

It's not, though. Their ToS is the same. They reserve to right to deny you ownership of your games. Only Sony has been stupid enough to actually do it.

Every ToS in the world is designed to screw the signee over as much as it possibly can, so you'd need to go live in the woods if you wanted to escape it, but there is a tangible difference between how much companies actually abuse the provisions in their ToS. I don't know how you can say "Microsoft reserves the legal right to drill a hole in my skull" and "Sony is actively drilling a hole in my skull" are `exactly the same`.

nerdjon•25m ago
So its fine that they force you to agree to something when you paid for it but its not fine when they do the thing you agreed too?

Instead of actually trying to fix the issue we just hope that Valve never has to do the thing they are legally allowed to do because we agreed they could.

I honestly don't care who has done what, I don't care what company is supposedly better than another company.

Overnight Valve, Microsoft, whoever could just as easily remove access to a bunch of digital purchases.

How about instead we just don't excuse any of the companies?

dataflow•11m ago
> So its fine that they force you to agree to something when you paid for it but its not fine when they do the thing you agreed too?

Two things can be both "not fine" but one can still be worse than the other.

Draiken•5m ago
I'm not sure what you propose. Generally speaking we don't get a perfect solution on the first try.

Would it be great if we could make all digital purchases better? Hell yes. Is it realistic? No.

If we can make one company/segment pay or set legal precedent that this is not okay, we're at least moving in the right direction.

ux266478•2m ago
To be clear, you never owned the games. The right they are reserving is to revoke your legal access to the games you're licensing.
bsimpson•32m ago
It's incoherent.

They're also forcing Stage Tour to include discs with their guitar bundles, even though many PS5s can't play discs.

ncr100•36m ago
In my view this is faulty logic --

Buying in this case is "buying", and is a redefined term inside the legal contract which you choose to agree to when Sony accepts your money for a license to access their published video games, and so, it does not mean buying in the mundane sense of physical goods.

I would suggest this workaround: If you don't accept society's rules about related norms, such as you having a different definition of theft froom society's, you must proactively declare -- in your mind at the minimum -- and accept without two-way agreement on behalf of everyone else whom you steal from, that theft means what you choose to define it as at any moment. Do that, then that logic is solid.

strictnein•29m ago
Redefining common words is the issue here.

> If you don't accept society's rules about related norms, such as you having a different definition of theft froom society's

Society's "norms" around buying is that you own the thing you buy, which is why we have different words for buy, lease, rent, etc. Society's norms around theft is that you have taken something from someone else and they no longer have access to it.

Sony is the one with the different definition. They're the ones that should proactively declare it. And no, codifying it in legalese and burying it in a EULA isn't declaring it as society would expect.

To add: when Blockbuster existed, we all understood that renting a movie there was a temporary thing and buying the VHS at Best Buy was permanent. That is the expectation one has, not whatever a giant multinational decides it is.

Lord-Jobo•9m ago
Yes, if your transaction contract redefines very common well understood words like “buy” it honestly should be nullified in the eyes of the law. It’s an inherently deceptive practice.

Want to create new definitions for new words or phrases? Totally fine, but then Sony would need to replace the “buy” button with “blease” or “blent” or whatever they want to call this fake purchasing shit that all software has been playing at for entirely too long.

Or just be honest and call it leasing.

DrBazza•27m ago
Well, in the UK under the Consumer Rights Act 2015, with goods, you're entitled to refund, a repair, or a replacement. We're not good at class actions in the UK, so it's down to the individual, but if a one time payment for a game that was physical media, isn't a 'good', what is it?

I'll post the google/ai summary, but this mostly it:

Your Main Rights by Timeframe Within 30 Days: You have the right to reject the item and get a full refund.

After 30 Days and up to 6 Months: You must give the retailer one opportunity to repair or replace the item. If that repair or replacement fails, you are generally entitled to a full refund. The law assumes the fault was there when you bought it unless the retailer proves otherwise.

After 6 Months: You can still request a repair or replacement, but the burden is on you to prove the fault was present when you received the item. You have up to six years (five years in Scotland) to bring a claim for faulty goods in court.

singpolyma3•34m ago
Nah. Licenses can be revoked. When I buy a hunting license I don't get it forever
embedding-shape•23m ago
But licenses in general you don't just "buy", you "earn" them somehow, then also usually you pay a price for it too, but it's typically about knowing about some rules and/or norms.
jurgenburgen•22m ago
You don’t buy a hunting license though. You pay a fee and the government issues you a license.
delecti•5m ago
That feels like a distinction without a difference. On the other hand, "buy" vs "buy license" is actually a meaningful difference.
infinite_spin•21m ago
True, but you do get it under clear terms, for a duration that is both obvious and well established.
usefulcat•32m ago
Depends on the details of the license, no?
Waterluvian•35m ago
This is the only regulation I feel is reasonable. When it comes to luxury goods like video games, it doesn’t make sense to dictate how the product is offered. But by all means insist they’re clear with what the transaction type is.

I can imagine the natural competitive wedge where GOG can say “Buy Game” but Steam has to say “Lease Game” on their buttons.

Topology1•35m ago
This is actually state law in CA. People reported Sony to California's Attorney General, who basically said they weren't going to do anything about it.

Unfortunately the law is only as useful as its enforcement.

dataflow•19m ago
What was their rationale for doing nothing?
benjiro29•9m ago
What was their rationale for doing nothing?

Carrot: Free vacations? Merch? Benefits ...

Stick: Scared because taking actions against the Buy (aka you own nothing) is paramount to going in a fight with a entire industry.

bsimpson•34m ago
Then the button becomes License and everyone knows that's the one you click to buy.

As much as I empathize with (and even support) the reasoning, I wonder if it would have a tangible effect. Is there anyone who was gonna click "buy" but not "license" (presuming they relabel the button and everything else is the same)?

Avicebron•28m ago
It should in a functioning system, people who see lease or license on a game may be more hesitant to buy it and might pick a game who differentiates itself by marketing itself as being a permanent purchase.
californical•28m ago
I think it depends. If they are also required to allow 3rd party stores, and one of the third parties has a “buy” button while the others have “lease (lifetime)” buttons, it might sway a decent number of people.

Same thing with consoles, if one has “buy” and the other “lease”, then it might not convert everyone but could it take 5% of sales? 10%? 20%??

deaton•6m ago
The point is to not mislead people. When you write "buy," you are implying that the "buy"er is obtaining a perpetual right to use the software, subject to certain rules (i.e. you can't make copies and redistribute it). "Buy" implies the buyer has an absolute right. When "buy" actually means a temporary revocable license is issued, and the buyer has no rights, that's a problem.
theandrewbailey•12m ago
Steam says hi: https://store.steampowered.com/hardware/

Though one could argue that Linux GPU support is as good as it is because of Steam.

__aru•3m ago
> I wonder if anyone will ever have the guts to enter the gaming console market using open source as a base.

It's definitely possible, but I suspect that Valve (or some other major player) must first prove the concept to be viable for a business.

e.g. The Steam Deck wasn't the first PC gaming handheld made, but it was the one that proved there was a viable market, which led to a bunch of competitors following Valve's lead.

The Steam Machine, unfortunately, botched the execution due to high pricing. If pricing had been good, I'm guessing that it too could have been the proof-of-concept needed to jump start the market.