Apple TV, PS and Xbox all meet that definition. I'm not following what you're pitching…
Now add the perception that Mac users don't play games and Apple devices are made for people already in their ecosystem. The only way they could gain market share is competing with Steam Machine as a more open platform, but without a giant library of existing games.
consoles are sold at a loss, best information i can dig up is that this is still true today, even after all the volume.
Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about, but if it could become a Linux media PC, you've got my attention. Especially once its price drops due to the next gen coming out.
Juice might not be worth the squeeze, but have you tried one of their Access controllers?
https://www.amazon.com/Access-Controller-PlayStation-5-Gamin...
Does the PS5's WebKit use JavaScriptCore with JIT enabled? Have to wonder if Sony will respond by disabled its JIT, to narrow the attack surface.
Sure, "education". Releasing exploits for software vulnerabilities has very little to do with education. The relation to piracy is clear however.
OSX has also recently released a proton-style compat layer so we are seeing gains there as well.
For a long time Apple was outright AGAINST games. They wanted their machines to be for musicians and artists, not bratty kids.
It feels like R&D project that Steam is doing so in case Microsoft gets really aggressive and locks down Windows 11 to point that Steam no longer works, they have fallback option.
Apple's policy on macOS, iOS and tvOS is to prioritize native ports at all cost. The difference in compatibility is thousandfold; even games that have native ARM/Mac builds like Cyberpunk 2077, Death Stranding and No Man's Sky only work on macOS and not iOS/tvOS.
The Steam Machine will probably still flop, but Apple's failure vis-a-vis making gaming work is self-inflicted.
Someone at Nintendo had the genius idea of charging you a subscription fee for internet access.
So, you can play Pokemon Champions on a Switch 2 for $35 / year, or you can play it on your phone, which has an internet connection outside Nintendo's control, for free.
Nintendo's value proposition really seems to be "we will screw you as hard as we can, and we hope you like that".
Steam Machine is GREAT. But it still has warts around controller support etc...
Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM, and those vendors don't provide Linux builds. No spyware, no game.
The software for the UI just isn't there for Windows machines. There have been attempts but it is always janky and you end up pulling out a keyboard anyway.
Devs are afraid of piracy so they like the walled garden. They don't want emulators running because then they have to compete with the 90s-2015 era which is the golden age of gaming, and their newer games don't stack up ( except in graphics ). Nintendo doesn't want to compete with Mario Kart Double Dash on the Switch 2.
Also: Modern PCs absolutely MOG the Switch 2 and Xbox. The games are all in the same engines and cross-platform anyway, so piracy ends up useful.
When Apple first launched the Apple TV game store they required games be playable with the horrible remote. Understandably even games that would have been fine on the hardware didn't bother and while Apple later relented and allowed games to require a controller it's still an extra purchase that's needed.
That said, I think the hardware is totally capable they just don't have a layer to run win32 or Linux apps natively (like proton for m series) so they'd have to commit to what valve is doing for linux, for macos
alightsoul•1h ago
app13•59m ago
Edit: Reading through the exploit, looks like linux compatability for older (non 13.6) is possible. 13.6 needs a new hypervisor exploit.
hexagonsun•52m ago
alightsoul•44m ago
Edit looks like the answer for both questions is yes
latchkey•40m ago