There are also things like interpretting (conflating) coverage as alpha for analytical antialiasing methods, which lead to visible hairline cracks.
For realtime rendering a common thing to do is to benchmark against a known-good offline renderer (e.g. Arnold, Octane)
[0] https://blog.chromium.org/2025/07/introducing-skia-graphite-...
We have definitely thought about having the CPU renderer while the shaders are being compiled (shader compilation is a problem) but haven't implemented it.
miguel_martin•1h ago
hollowturtle•1h ago
raphlinus•5m ago