I used to run a similar software[1] for when I was really into playing F1 racing games. However one of the problems I found was the initial disconnect in your head and eye movement that took some getting used to.
For example, if you want to look left to see an upcoming turn, naturally your eyes move before your head, and your head follows after. With this software enabled, you have to consciously inverse the process where your head moves a direction, but your eyes still remain looking forward at the screen.
It took a some getting used to and resulting in some dizziness afterwards, but was fun.
It's completely replaced my TrackIR 5, since it averts the need to wear headphones and dig out the tracking bracket every time I want to use it, and the accuracy feels about the same.
I found head tracking pretty much becomes second-nature after a while - to the point at which it feels weird to play first-person sims without it. Not quite as fancy as VR, but much more comfortable and much more practical.
The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display.
And yet, sim players are using it. Players want to use small headmovements to simulate large head movements ingame. It seems to work.
itsthecourier•57m ago
but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it
or at least do very little with it like a parallax
the current demo would cause nausea after a moment
Mashimo•52m ago
Don't all headtrackers work like this? Also the infrared ones.
purrcat259•50m ago
quietsegfault•31m ago
oyagci•28m ago