frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

New Linux udisks flaw lets attackers get root on major Linux distros

https://www.bleepingcomputer.com/news/linux/new-linux-udisks-flaw-lets-attackers-get-root-on-major-linux-distros/
163•smig0•3d ago•85 comments

Mechanical Watch: Exploded View

https://fellerts.no/projects/epoch.html
973•fellerts•21h ago•114 comments

Germany and Italy pressed to bring $245B of gold home from US

https://www.ft.com/content/e39390cc-ea02-4197-843a-1e4c242422cc
105•cempaka•1h ago•89 comments

Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300

https://samsorensen.blot.im/cataphracts-design-diary-1
33•vidro3•3d ago•2 comments

I wrote my PhD Thesis in Typst

https://fransskarman.com/phd_thesis_in_typst.html
402•todsacerdoti•15h ago•247 comments

Python can run Mojo now

https://koaning.io/posts/giving-mojo-a-spin/
206•cantdutchthis•2d ago•99 comments

Homotopy Equivalences

https://bartoszmilewski.com/2025/06/20/weak-homotopy-equivalences/
22•ibobev•3d ago•0 comments

Using Home Assistant, adguard home and an $8 smart outlet to avoid brain rot

https://www.romanklasen.com/blog/beating-brainrot-by-button/
261•remuskaos•16h ago•140 comments

Why don't Americans trust experts? Just ask a paranormal investigator

https://bigthink.com/big-think-books/paranormal-investigators-public-trust/
8•PaulHoule•22m ago•1 comments

Klein Bottle Amazon Brand Hijacking (2021)

https://www.kleinbottle.com/Amazon_Brand_Hijacking.html
275•sebg•17h ago•119 comments

Tell me about your favorite tree (a slow-web proposal)

https://nannnsss.omg.lol/2025/tell-me-about-your-favorite-tree/
15•surprisetalk•3d ago•0 comments

Finding a billion factorials in 60 ms with SIMD

https://codeforces.com/blog/entry/143279
133•todsacerdoti•13h ago•9 comments

Show HN: Lego Island Playable in the Browser

https://isle.pizza
127•foxtacles•13h ago•33 comments

Claude Code for VSCode

https://marketplace.visualstudio.com/items?itemName=anthropic.claude-code
83•tosh•4h ago•42 comments

Polystate: Composable Finite State Machines

https://github.com/sdzx-1/polystate
68•goless•10h ago•31 comments

Scroll snapping, state queries, monster hunter, and gamification

https://utilitybend.com/blog/the-customizable-select-part-four-scroll-snapping-state-queries-monster-hunter-and-gamification
7•tobr•3d ago•3 comments

Show HN: Turbine – 16-bit CPU Architecture and Emulator built in C

https://www.errorcodezero.dev/blog/building-my-own-cpu-isa-and-virtual-machine/
20•errorcodezero•3d ago•0 comments

Radio Garden

https://radio.garden/?2025
119•LeoPanthera•15h ago•25 comments

Using Wave Function Collapse to solve puzzle map generation at scale

https://sublevelgames.github.io/blogs/2025-06-22-nurikabe-map-gen-with-wfc/
61•greentec•12h ago•18 comments

The X Window System didn't immediately have X terminals

https://utcc.utoronto.ca/~cks/space/blog/unix/XTerminalsNotImmediate
60•zdw•8h ago•19 comments

Real-world performance comparison of ebtree/cebtree/rbtree

http://wtarreau.blogspot.com/2025/06/real-world-performance-comparison-of.html
5•r4um•3h ago•0 comments

Tensor Manipulation Unit (TMU): Reconfigurable, Near-Memory, High-Throughput AI

https://arxiv.org/abs/2506.14364
45•transpute•11h ago•6 comments

Optifye.ai (YC W25) is hiring a back end engineer

1•Vivaan_Baid•11h ago

The Tandy Corporation

https://www.abortretry.fail/p/the-tandy-corporation-part-1
42•rbanffy•2d ago•25 comments

Spectroscopic Classification of ASASSN-25cm as a Classical Nova

https://www.astronomerstelegram.org/?read=17228
15•tzury•5h ago•4 comments

Our sister died because of our mum's cancer conspiracy theories, say brothers

https://www.bbc.com/news/articles/crenzwyvpn1o
20•muglug•1h ago•5 comments

Verlet Integration and Cloth Physics Simulation (2022)

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-simulation
16•atan2•2d ago•8 comments

Nano-Vllm: lightweight vLLM implementation built from scratch

https://github.com/GeeeekExplorer/nano-vllm
32•simonpure•7h ago•8 comments

Disabling Intel Graphics Security Mitigation Boosts GPU Compute Performance 20%

https://www.phoronix.com/news/Disable-Intel-Gfx-Security-20p
52•rcarmo•5h ago•11 comments

2048 with only 64 bits of state

https://github.com/izabera/bitwise-challenge-2048
153•todsacerdoti•3d ago•37 comments
Open in hackernews

Verlet Integration and Cloth Physics Simulation (2022)

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-simulation
16•atan2•2d ago

Comments

rahkiin•3h ago
(2022)
pixelpoet•2h ago
The article says that Euler integration is commonly used in games, and I'm not sure that's true; it's been popularised in gamedev since many years that, and I quote, "if you use Euler integration, then you're a bloody idiot"[0].

BTW the same article series points out that using irregular timesteps is also a bad idea.

[0] Since gone offline, and without the famous quote, but there's an archived copy here: https://vodacek.zvb.cz/archiv/680.html

atan2•2h ago
Writing that programmers that use Euler instead of RK4 are "bloddy idiots" might work well to get some laughs in a blog post when the author is trying to stress how RK4 is more accurate and stable than the alternative, but there are cases where real-time applications (especially on older machines and older consoles) could not afford the overhead of RK4 and Euler was gave good-enough for what they needed.
Y_Y•1h ago
Forward Euler is very terrible and can give you wildly wrong answers after just a few steps. If you think higher Runge-Kutta and fancy methods are too complex/expensive you do have cheap and stable options, like implicit euler or leapfrog. It's very likely that your numeric integrator is going to be a hot part of your game loop, it's worth doing ten minutes of research, IMHO.
debugnik•2h ago
Most gamedevs haven't really researched numerical integration, they've just heard that the naive method, which is very often hand rolled outside of physics engines, is Euler; and that particle simulations should use Verlet because reasons. (The inner reason being that the first Hitman game used Verlet and they published a paper about it.)
magicalhippo•45m ago
> The inner reason being that the first Hitman game used Verlet and they published a paper about it.

Here's[1] the paper for those who are interested.

[1]: https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/l...

atemerev•1h ago
Using irregular timesteps _might_ not be a bad idea if you know what you are doing (but probably not for the usual kinematic simulations). See Dynamic Monte Carlo, Gillespie algorithm, First Reaction method etc (these are mostly the same thing).
cyber_kinetist•38m ago
The most common integration method in physics engines for games is semi-implicit Euler, which the article is implying from the source code. I think you are confused with explicit (forward) Euler, which nobody really uses.