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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
503•klaussilveira•8h ago•139 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
842•xnx•14h ago•506 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
57•matheusalmeida•1d ago•11 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
166•dmpetrov•9h ago•76 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
166•isitcontent•8h ago•18 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
281•vecti•10h ago•127 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
60•quibono•4d ago•10 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
340•aktau•15h ago•164 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
226•eljojo•11h ago•141 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
332•ostacke•14h ago•89 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
422•todsacerdoti•16h ago•221 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
34•kmm•4d ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
364•lstoll•15h ago•251 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
12•denuoweb•1d ago•0 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
79•SerCe•4h ago•60 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
59•phreda4•8h ago•9 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
16•gmays•3h ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
211•i5heu•11h ago•158 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
9•romes•4d ago•1 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
123•vmatsiiako•13h ago•51 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
33•gfortaine•6h ago•9 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
160•limoce•3d ago•80 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
258•surprisetalk•3d ago•34 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1020•cdrnsf•18h ago•425 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
52•rescrv•16h ago•17 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
44•lebovic•1d ago•13 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
95•ray__•5h ago•46 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
81•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
36•betamark•15h ago•29 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
10•denysonique•5h ago•1 comments
Open in hackernews

Verlet Integration and Cloth Physics Simulation (2022)

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-simulation
42•atan2•7mo ago

Comments

rahkiin•7mo ago
(2022)
pixelpoet•7mo ago
The article says that Euler integration is commonly used in games, and I'm not sure that's true; it's been popularised in gamedev since many years that, and I quote, "if you use Euler integration, then you're a bloody idiot"[0].

BTW the same article series points out that using irregular timesteps is also a bad idea.

[0] Since gone offline, and without the famous quote, but there's an archived copy here: https://vodacek.zvb.cz/archiv/680.html

atan2•7mo ago
Writing that programmers that use Euler instead of RK4 are "bloddy idiots" might work well to get some laughs in a blog post when the author is trying to stress how RK4 is more accurate and stable than the alternative, but there are cases where real-time applications (especially on older machines and older consoles) could not afford the overhead of RK4 and Euler was gave good-enough for what they needed.
Y_Y•7mo ago
Forward Euler is very terrible and can give you wildly wrong answers after just a few steps. If you think higher Runge-Kutta and fancy methods are too complex/expensive you do have cheap and stable options, like implicit euler or leapfrog. It's very likely that your numeric integrator is going to be a hot part of your game loop, it's worth doing ten minutes of research, IMHO.
kergonath•7mo ago
> like implicit euler or leapfrog

Leapfrog is so easy to implement, as well. It might require a smaller timestep than some fancy techniques but it is very cheap per timestep. And given that it is accurate enough for statistical Physics simulations, so about 2 orders of magnitude more accurate than it needs to be for a game.

coldburst•7mo ago
Symplectic Euler is often a good compromise. It's as simple as forward Euler but has better energy conservation.
debugnik•7mo ago
Most gamedevs haven't really researched numerical integration, they've just heard that the naive method, which is very often hand rolled outside of physics engines, is Euler; and that particle simulations should use Verlet because reasons. (The inner reason being that the first Hitman game used Verlet and they published a paper about it.)
magicalhippo•7mo ago
> The inner reason being that the first Hitman game used Verlet and they published a paper about it.

Here's[1] the paper for those who are interested.

[1]: https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/l...

atemerev•7mo ago
Using irregular timesteps _might_ not be a bad idea if you know what you are doing (but probably not for the usual kinematic simulations). See Dynamic Monte Carlo, Gillespie algorithm, First Reaction method etc (these are mostly the same thing).
cyber_kinetist•7mo ago
The most common integration method in physics engines for games is semi-implicit Euler, which the article is implying from the source code. I think you are confused with explicit (forward) Euler, which nobody really uses.
Sharlin•7mo ago
For those not in the know (I had to double-check myself), the difference between explicit and semi-implicit Euler is simply the order in which position and velocity are updated.

Explicit updates position with the old velocity:

    particle.position += particle.velocity * dt;
    particle.velocity += acceleration * dt;
Semi-implicit (symplectic) with the new velocity:

    particle.velocity += acceleration * dt;
    particle.position += particle.velocity * dt;
iKlsR•7mo ago
Misc comment but I find it odd that the author seemingly intentionally killed those old posts, you couldn't google "game physics" a decade ago and not see his timestep post which helped a lot. Glad I run my own archiver.