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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
110•ColinWright•1h ago•84 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
22•surprisetalk•1h ago•22 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
118•alephnerd•2h ago•74 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
827•klaussilveira•21h ago•248 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•37m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
108•1vuio0pswjnm7•8h ago•136 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
8•valyala•1h ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
7•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
209•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
557•nar001•6h ago•256 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
36•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
5•momciloo•1h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

Announcing the Clippy feature freeze

https://blog.rust-lang.org/inside-rust/2025/06/21/announcing-the-clippy-feature-freeze/
72•jmillikin•7mo ago

Comments

andy_ppp•7mo ago
FYI “Rust’s Clippy is a collection of lints (static analysis rules) designed to catch common mistakes and suggest improvements in your Rust code.”
tialaramex•7mo ago
It's also very tunable. If you (or your team) hate shadowing for example, which is a common idiom in Rust but is often seen as undesirable in other languages, there are several Clippy rules you can enable for a project to either forbid specific kinds of shadowing or introduce a blanket prohibition.

Or at the other end of the scale, the average Rust programmer doesn't care that their code could panic if numbers stop making sense, for example if I'm summing the number of employees who quality for a bonus scheme, the fact that this operation (which I think might reach hundreds but likely is only dozens) could panic if it exceeds u32::MAX isn't worth linting. But if you write jet engine firmware, you need to take such "this can't happen" cases more seriously so you can turn on a lint which forbids these naive operations.

PartiallyTyped•7mo ago
I’ve contributed quite a few patches into clippy, it’s a great project and a great way to learn how the rustc “sees” code; from the AST, to HIR, to using typeck — sometimes we even construct types at runtime to validate the code against — to tracking traits and their implementations across a whole crate!

Clippy really is a labour of love project, and it’s been great to work with these folk <3

I will try to pick up some issues in the coming weeks.

lewdwig•7mo ago
If Clippy struggles to account for current and future changes to the Rust compiler this to me raises an obvious question: why isn’t Clippy part of the Rust compiler?
afdbcreid•7mo ago
I wouldn't say it struggles to do that. And, it is part of the Rust compiler, somewhat. Every PR to the Rust compiler builds Clippy in CI and tests it (although I'm not sure if all tests are run or only part of them).

Clippy is a large collection of mostly unrelated lints, and more are always added. Understandably, they accumulate craft. I think stopping new lints for some time is a reasonable thing to do to keep a healthy codebase.

PartiallyTyped•7mo ago
Technically it is part of the compiler.

The compiler and clippy use the same “engine” to lint, but they are focused on different use cases, with clippy being more general development, whereas the linter in rustc is focused on language usage.

jedisct1•7mo ago
Just to be clear, this has nothing to do with Microsoft Clippy. This post is about a tool for a programming language called Rust.
arvigeus•7mo ago
But Microsoft Clippy is also technically in feature freeze
ishanjain28•7mo ago
Unrelated, Is there a clippy lint to detect when you fill up and array/collection and immediately call clear on it ?